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How It's Done — Samjok

Samjok is an experimental robot from the Icarus faction, capable of splitting into two parts. The "cockpit" detaches from the rear section of the body, which remains on the ground and transforms into an attack turret.

The name references Asian mythology. In Japan, China, and other countries, this deity — a three-legged crow — symbolizes the sun. In Korea, however, it is specifically called Samjok-o. The robot’s turret-body has three legs equipped with anti-gravity pads, allowing it to hover above the ground. Additionally, Samjok has an ability called Sunstorm, further reinforcing the connection to crow deities.

Samjok is an experimental robot from the Icarus faction, capable of splitting into two parts. The "cockpit" detaches from the rear section of the body, which remains on the ground and transforms into an attack turret

Samjok is an experimental robot from the Icarus faction, capable of splitting into two parts. The "cockpit" detaches from the rear section of the body, which remains on the ground and transforms into an attack turret

The main design inspiration was the crow (Samjok's name comes from it also) — the robot’s "nose" resembles a beak

The main design inspiration was the crow (Samjok's name comes from it also) — the robot’s "nose" resembles a beak

Another reference is Imugi, another Icarus robot. While Imugi hovers high above the battlefield, Samjok borrowed some of its anti-gravity technology (and color scheme) and integrated it into its turret

Another reference is Imugi, another Icarus robot. While Imugi hovers high above the battlefield, Samjok borrowed some of its anti-gravity technology (and color scheme) and integrated it into its turret

The first concept of Samjok

The first concept of Samjok

One of the first blockouts

One of the first blockouts

One of the first blockouts

One of the first blockouts

One of the first blockouts

One of the first blockouts

More polished version of blockout for discussion with game designers

More polished version of blockout for discussion with game designers

More polished version of blockout for discussion with game designers

More polished version of blockout for discussion with game designers

More polished version of blockout for discussion with game designers

More polished version of blockout for discussion with game designers

After the discussion, we decided to go with this version

After the discussion, we decided to go with this version

Final evolution

Final evolution

Modelling stage

Modelling stage

Modelling stage

Modelling stage

Modelling stage. You can see how the cockpit detaches from the turret

Modelling stage. You can see how the cockpit detaches from the turret

Creating the final model required effort to stay within the polygon budget (technical limitations on 3D model detail)

Creating the final model required effort to stay within the polygon budget (technical limitations on 3D model detail)

Such unconventional designs not only illustrate the game designers’ vision but also help refine the best implementation. We decided that the entire robot should rotate when aiming — since it has no legs and levitates. This required some creative solutions

Such unconventional designs not only illustrate the game designers’ vision but also help refine the best implementation. We decided that the entire robot should rotate when aiming — since it has no legs and levitates. This required some creative solutions

And there we have it — Samjok

And there we have it — Samjok